Blue, the Color of Information, is the most subtle color. While other colors focus on controlling life, matter, or primal forces, Blue affects people or infrastructures — in fact, Blue covers all forms of data and information, such as thoughts or languages. While mind control is the rawest expression of this magic, machines, intelligence, signals, illusions, precognition and probability fall under the purview of Blue.
Blue Flux is usually found powering intelligent systems, such as communication networks, Universal Brains (along with Green Flux), or databases. It has been observed that sentient mechanical beings, such as AI, tend to have a strong affinity with Blue Flux, producing higher quantities of it compared to other species.
Its opposing color is Orange, while it cooperates well with Green, Violet, and White.
Some applications of Blue Sorcery:
— Mindbreaking
Mindbreaking is the art of thought manipulation, be it for communication (such as telepathy), intelligence enhancement, or psychic control. By altering signals making up one’s mind, Mindbreaking can be used to implant hypnotic suggestions, alter memories, make psychic assaults, or manipulate a victim’s body remotely like a puppet. Most believe nothing good can come out of this discipline, although Mindbreakers are aggressively recruited by Concordia’s intelligence department.
— Infocontrol
Infocontrol is the art of manipulating the very concept of information in almost all its forms, from written symbols, to language, data, and even mathematical concepts. Applications include sabotage, downloading knowledge, or manipulating probabilities to induce possible, but unlikely events (“fixing the dice” so to say). Infocontrol can also be used for precognition, by predicting all possible probabilities and identifying the most likely one.
— Illusionism
Illusionism is about tricking the perception (including the five senses or even the perception of time) of a victim; illusions need vectors to be effective and are subject to a “sleepwalker effect”, where a victim can dispel the illusion by realizing they are within one. As such, the more insidious the illusion, the stronger.
— Quantum Manipulation
Perhaps the greatest application of Blue Magic is control over quantum mechanisms, including the information makeup of the universe itself. Potent Blue Sorcerers have, for example, shown the ability to rewrite the personal history of targets, replacing them with alternate versions of themselves, or violated the laws of physics by temporarily rewriting them.
Blue Sorcerers
Blue Sorcerers are typically tactical, cunning, even insidious. Since their power grows with their number of followers and access to information, they almost always form groups or join larger organizations rather than live on their own. In fact, they are overwhelmingly represented among government officials, or, more worryingly, cult leaders. Solitary Blue Sorcerers are almost unheard of.
Blue Sorcerers are usually either very secretive, acting from the shadows through intermediaries, or leverage their skills into becoming public authority figures, with very little in-between. They are very adept at hiding their powers, often remaining undetected for years, or pretending to wield a different Color.
While lacking the raw power of other Colors, Blue Sorcerers are remarkable strategists and magnify the power of their troops. It is often said a Blue Sorcerer with prep-time can defeat almost any odds. In fact, most Blue Sorcerers use their magic to boost their intelligence and intuition, or to stack the deck in their favor before a fight ever happens. Blue Sorcerers are as such, forbidden from professional gaming due to their unfair advantage.
Escalation: Superbia: Blue Sorcerers falling into madness usually start by growing proud of their superior intellect, which spirals into a god complex. They slowly lose empathy for others, turning them into chess pieces, or tools for personal gratification (Push one emotional button, and this reaction will happen). Addicted to the thrill of control, Blue Sorcerers become focused on gathering power, either for its own sake or to achieve a grandiose vision, turning to conquest. The worst of them (especially Mindbreakers) go as far as trying to remove free-will from victims, becoming the hive queens of their narcissistic kingdoms; or take entire populations hostage.
Magik Spell Store
Dot 1
Blue World
Affinity: Blue
Dot: 1
Price: 3-5
Activation: Active, Voice Vector.
Stop the perception of time of any mind within earshot of the spell’s activation for five seconds.
Premium Thoughts
Affinity: Blue
Dot: 1
Price: 3-5
Activation: Passive, App Switch.
Magically boosts the user’s cognitive processes, memory retention, multi-focus, and learning ability.
Psychometry
Affinity: Blue
Dot: 1
Price: 3-5
Activation: Passive, Physical Touch.
Learn the existence and memories of an item upon touch. The longer the physical contact, the farther the user can reach into the item’s life.
Intuimotion
Affinity: Blue
Dot: 1
Price: 3-5
Activation: Passive, App Switch.
The user gains complete awareness of all motion within a ten meter/thirty-two foot radius, giving them an expanded psychic sight alongside an intuitive understanding of movement.
Babel
Affinity: Blue
Dot: 1
Price: 3-5
Activation: Passive, App Switch.
The user gains intuitive understanding of all languages, including those used by non-sentient species — such as animals or even computer coding. Others will understand anything the Sorcerer says as if spoken in the listener’s native tongue.
Dot 2
Mindshield
Affinity: Blue
Dot: 2
Price: 6-10
Activation: Passive, App Switch.
The user becomes immune to all hostile attempts to affect their mind, emotions, and nervous system from spells up to Dot Four, unless boosted by the Pierce spell or a Lock; all non-magical mind-affecting effects simply fail. Previously cast spells will remain active.
Beastmaster
Affinity: Blue
Dot: 2
Price: 6-10
Activation: Passive, Thought.
The user automatically takes over primitive, non-sentient brains within a fifty-feet radius through a telepathic link. This includes most animals, including magical ones. The user can share a victim’s sensory experiences if focusing on them.
Emotion Bomb
Affinity: Blue
Dot: 2
Price: 6-10
Activation: Passive, Thought.
The sorcerer radiates one specific emotion to anyone able to perceive him (such as lust, fear, awe, or despair), which the user decides before activating the effect; the closer the victim to the caster, the more intense the effect and the more the victim will associate the emotion with the spellcaster specifically. While the effect is temporary, long term exposure can result in permanent personality change. This effect does not work through mediums such as videos; victims must directly perceive the caster with their own senses.
Doppelganger
Affinity: Blue
Dot: 2
Price: 6-10
Activation: Active, Thought.
The caster creates a perfect, free-willed quantum duplicate of themselves. The Doppelganger appears as a blue-colored phantom, which will dissipate if suffering lethal wound or upon death of the original; upon destruction, the original gains all of the Doppelganger’s memories. The Doppelganger cannot cast spells nor use a Lock, but benefits from all effects affecting the caster upon creation (such as Peak or Premium Thoughts). The caster can only have one Doppelganger active, and harmful effects affecting it will not carry over to the original.
Incognito
Affinity: Blue
Dot: 2
Price: 6-10
Activation: Passive, App Switch.
The sorcerer becomes unrecognizable while the spell is active; others while suffer from selective agnosia in their presence, being unable to identify them, and non-magical devices will not record their presence in any way. Victims will forget interactions with the caster while the spell was active when they no longer perceive the sorcerer.
Dot 3
Mindlink
Affinity: Blue
Dot: 3
Price: 9-15
Activation: Active, Mutual Agreement, Direct Touch Vector.
The user creates a telepathic link with another willing individual, allowing them to discuss through telepathy no matter the distance, share a mindscape, or experience the world through the other’s sense by focusing on the link. A person can have as many Mindlinks active as they wish, but a great number of them can lead to mental instability and dissociative disorders. A Mindlink is impossible to detect by non-telepaths.
Metalmesh
Affinity: Blue
Dot: 3
Price: 9-15
Activation: Passive, App Switch.
The user becomes a telepathic technopath, whose mind can connect to artificial devices of sufficient complexity, such as computers. The user can project their mind into the machine and take it over, but keeps only a tenuous awareness of their body; death of their physical body will kill the user, but death inside a machine will only send the user’s mind back to their body.
Scry
Affinity: Blue
Dot: 3
Price: 9-15
Activation: Active, Thought
By focusing, the user gains sensory input from a place or person they are familiar with, as if observing the target through a camera. The more familiar the caster is with the target, the more precise the vision. Individuals with the Scry spell can notice other scryers spying on them, and can send false sensory feedback.
Nervesurge
Affinity: Blue
Dot: 3
Price: 9-15
Activation: Active, Thought.
The caster causes the pain receptors of a single victim within a ten meters radius to activate all at once, causing agonizing suffering; the effect will last as long as the caster focuses on the victim. Continued exposure to Nervesurge can result in insanity, or even death through nervous stress.
Sensetrick
Affinity: Blue
Dot: 3
Price: 9-15
Activation: Active, Eye Vector.
By crossing gaze with a target, the caster traps the victim in an illusion of their design affecting all their sense; if they choose, the caster can have the spell’s activation delay, or trigger only if specific criterias are met. Once the spell has activated, the victim remains trapped within the illusion unless they figure out they are trapped in a false reality, at which point their mind automatically cancels the spell.