Green – Color of Life

Green, the Color of Life, is by far the most commonly used form of sorcery, along with Red. While Green governs “life,” it would be more precise to call it “organic life.” Green governs biology, blood, lifeforms, plants, evolution, reproduction, and healing; but also plagues, overgrowth, poisons, savagery, and natural hazards. Green is helpful and dangerous in equal measures.  

Green is one of the common Flux Colors, and found in every area with a strong concentration of living beings, such as forests, jungles, or natural habitats. Strangely though, it is rarer in urban areas, even overpopulated ones; researchers believe that Green Flux is mostly linked to non-sentient life, and thus diminished by civilization (which bolsters Orange). Green Flux is mostly used to enhance agriculture, or for medical purposes.

Its opposing color is Red, while it is allied with Blue, White, and Yellow.

Application of Green sorcery:

— Fleshcrafting

The art of manipulating flesh, Fleshcrafting is as much about medicine as it is about self-modification. Fleshcrafting allows the user, through extensive knowledge of their own body, to turn their bones harder than steel, grow limbs, or refine their body; or to heal the wounds of others. Fleshcrafters are in high demand in medical fields, and have cornered the bio-augmentation market.

— Promethean Alchemy

Promethean Alchemy is a branch of Green dealing with the creation of life, such as creating new breeds of animals through fusions (called chimeras), cloning, or the creation of artificial servants called homunculi. An infamous subdiscipline, Plaguecrafting, deals with creating diseases for biological warfare.

— Petalmancy

Petalmancy is the manipulation of vegetal life or its close cousins, such as fungi or mushrooms. While associated with druids or tribal cultures, petalmancy is very common in interstellar civilization, being especially used to bolster food production.

— Morphing

Morphing is the art of transforming oneself into the shape of another creature by harvesting and then copying their DNA (the soul remains unchanged, although some cognitive functions may be affected), either temporarily or permanently. Advanced morphers aren’t bound by conversation of mass, creating organic components out of raw Flux.

Green Sorcerers

Almost a quarter of sorcerers are Green Sorcerers, due the commonness of Green Flux. Archetypal Green Sorcerers are social individuals, adept at forming communities and surrounding themselves with other lifeforms. Due to their abilities, most are fully integrated into society, working in health or food production. Many tribal societies honor them as shaman, or spiritual guides.

Some antisocial Green Sorcerers, however, shun society at large to surround themselves only with their own creations. Every Green Sorcerer creates life at one point, although their MO is never the same: one Green Sorcerer may surround themself with clones, while a visionary gardener develops their own personal ecosystem.

Green Sorcerers are usually a strange mix of perfectionism and innovation, constantly experimenting with new methods to improve life itself. In fact, Green Sorcerers are incredibly resilient, improving their body to adapt to any hostile situation. It would be a mistake to underestimate their offensive power though; Green magic has fueled more global pandemics than nature itself.

Escalation: Vaingloria: Green Sorcerers mostly escalate through developing a god complex, either considering themselves deities due to their ability to create life, or becoming obsessed with turning themselves into the “perfect lifeform.” Unlike a narcissistic Blue sorcerer, Green Sorcerers prefer to exterminate other people rather than dominate them. That way, they intend to replace natural life with their own, “superior” creations. Genocidal Green Sorcerer have collectively killed more sentient beings across the universe than any other sorcerers; tragically, the worst of them ensure their creations will survive their death, spreading further misery.

Magik Spell Store

Dot 1

Needless

Affinity: Green
Dot: 1
Price: 3-5
Activation: Passive, App Switch.

Removes basic biological needs from the user, such as eating, sleeping, reproducing, or breathing.

Berserk

Affinity: Green
Dot: 1
Price: 3-5
Activation: Active, Thought.

Turns off the natural limits of the user’s body for five minutes. The user undergoes a constant adrenaline rush, does not feel pain, and achieves instinct unclouded by reason, becoming a fighting machine unable to distinguish friend from foe.

Peak

Affinity: Green
Dot: 1
Price: 3-5
Activation: Passive, App Switch.

The caster’s body becomes the pinnacle of their species in terms of physical fitness and abilities.

Wallcrawl

Affinity: Green
Dot: 1
Price: 3-5
Activation: Passive, App Switch.

The caster’s skin can now adhere to any surface.

Purge

Affinity: Green
Dot: 1
Price: 3-5
Activation: Active, Voice, Direct Touch Vector.

The caster purges a target (including themselves if they wish it) of all non-magical toxins, diseases, and poisons affecting them.

Dot 2- Restricted

Dot 3- Restricted

Dot 4- Restricted

Dot 5- Restricted

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