Player Database

Welcome to Magik Online!

Here you can find all the amazing Players of Magik Online, mighty sorcerers and hunters of dragons chosen by the Sponsors. Some are loners, other Guild members. All of them are amazing people without whom this website would not be half as interesting.

The first account is dedicated to Magik Online’s editor and first fan, Daniel, without whom grammar would have been a deadly, relentless enemy.


Dex

Level: 1 (Novice)
Affinity: Green
Lock: Primal Evolution
Spellcoins: 0

Primal Evolution: you can infuse living beings with primordial, natural energy, temporarily transforming them into a mythological, feral version of their species. Dogs become Cerberi the size of cars, roses overflow to flood streets, and humans become giants of myths… This “primal evolution” is temporary and lasts until the affected creatures deplete their allocated stock of natural energy; as a side-effect, the transformation heals them of their wounds, including missing limbs, although it will not cure death. The affected creature turns feral while under the effect of Primal Evolution, but keeps enough intelligence to recognize friends and foes. You do not control affected creatures.

Bio: a veterinarian, you realized early on that your key strength wasn’t beating the enemies of mankind with your bare fists, but providing basic help to those in needs. Now, you have escalated from simply helping closet rebels gather at your clinic, to sorcery-backed rebellion. Since you realized that your Lock could be used both to fight and heal even the most grievous wounds, you have slowly become the go-to person to help injured Players recover from brutal Quests. While you aren’t sure about fighting dragons and Gearsmen heads-on yourself, you happily empower others and welcome others into your clinic, using it as an infirmary, sanctuary, and a place to relax after a difficult Quest. You are starting to spend most of your time managing transformed people until they return to their original state, but so far, you’re happy to help save lives.

Spell Compendium
– Dot 1
Premium Thoughts (Blue)
Purge (Green)
Wallcrawl (Green)
Urbanstep (Violet)

BlissForgotten

Level: 1 (Novice)
Affinity: Red
Lock: Apocalypse Song
Spellcoins: 3

Apocalypse Song: you trigger natural disasters through singing. When you start singing any tune, energy around you starts to behave erratically: electricity sources misfire, magnetic disturbances appear, things explode without warning. Over time, these effects evolve from nuisances to disasters, such as city-destroying electromagnetic storms, radioactive fallout, or increasingly violent earthquakes. You are immune to the disasters caused by the Lock and intuitively avoid them, but you cannot direct them. The longer you sing, the wider the affected area, and the more devastating the disasters. There is no upper limit, but the effect doesn’t carry over to recording; only your natural voice will trigger Apocalypse Song.

Bio: while you currently work as a special effects technician in what was once Hollywood, you used to live in Atlanta and watched the city go down in flames at the whim of Smokefang. You nurtured a fearsome vendetta against dragons ever since, but never found a way to fight back… until now. The news of Smokefang’s death at the hands of humans convinced you to take arms, looking for forums where freedom-fighters could gather. You didn’t find one (as Concordia enforced a stricter censorship after Smokefang’s demise), but it got you noticed by the Sponsors. You are currently working on a “heroic persona,” costume and all, in preparation for going into the field. All those years working in the cinema industry will pay off.

Spell Compendium
– Dot 1
Quasar (Red)
Heatriser (Red)
Biosurge (Red)
Firekin (Red)

Warwick Robertson

Level: 1 (Novice)
Affinity: Yellow
Lock: Storykin
Spellcoins: 3

Storykin: you can temporarily rewrite the rules of reality within a ten meters radius, so it obeys those of a fictional work whom you invoke the name of. Summoning a comic book may result in you reviving dead people without much explanation, or you developing the same powers as the main character; a novel about fantasy creatures will allow you to summon them. The effects only exist within your radius and dispel if they leave it, leaving no trace behind (so someone revived by Storykin will fall dead if exiting the radius, and summoned creatures will disappear). Damage or similar effects carry over even after Storykin dispels, and you must dispel the effect before you can invoke the power of a second fictional work. You cannot invoke the same fiction twice.

Bio: A supporter of the arts, stories fascinated you; many times you wished you could project yourself within worlds of novels, become a hero, or meet interesting characters. Your desire for adventure pleased the Sponsors, who offered you a chance to join Magik Online’s community. You currently belong to a Guild in Neo York, safeguarding and distributing books which the dragons would like censored and erased. You are researching for interesting stories which you may bring to life with Storykin, and which may help you uncover the secret identity of the Sponsors.

Spell Compendium
– Dot 1
Babel (Blue)
Accel (White)
Ward (Yellow)

Johnathan

Level: 1 (Novice)
Affinity: Orange
Lock: Raging Storm Ascension
Spellcoins: 5

Raging Storm Ascension: you can become a living storm and control the weather within a city-wide area. When you activate this ability, your body becomes a condensed core of compressed matter roughly the size of soccer ball, and you perceive the world through a “weather sense” covering air currents, temperatures, or humidity; this allows you to control them to a very precise degree. You can create a wide array of effects, from creating a body of clouds and icy debris, to blanketing a large area in lightning clouds, to causing massive destruction through hurricanes generation. The destruction of the core will kill you however.

Bio: A meteorologist before the Conquest, your job has been made obsolete by Concordia’s terraforming machines, which slowly transform Terra Firma’s climate to their liking, and more infamously, used as a weapon against “problematic” communities like the Chinese Protectorate. This perversion of the weather by technology, and the realization the oppression will never end, eventually convinced you that Concordia had to go. Now, you use both your knowledge and your spells to make a difference, unleashing the wrath of nature against Concordian installations, or using your powers to discreetly help those in needs by providing them with electricity or water.

Spell Compendium
– Dot 1
Dirt Call (Orange)
Seamancer (Orange)
Biosurge (Red)

Marc Claude Louis Durand

Level: 1 (Novice)
Affinity: Blue
Lock: Purgatory
Spellcoins: 0

Purgatory: you can trap someone hearing you say “Purgatory” in an never-ending mental loop where they relive a specific event; in effect, time has “stopped” for them. The “timeless moment” is always one of strong emotional significance meant to ensure the victim will not find the mental fortitude to escape the illusion, such as a moment of triumph, or more perversely, a traumatic event where they abandon all hope. To escape, the victim must become aware this is an illusion, then break the repeating scenario by making it go off-script enough. While their mind is trapped by Purgatory, the victim’s body becomes catatonic. Someone who escapes Purgatory is immune to all future attempts, and you can choose to dispel the effect anytime.

Bio: A data analyst, you were always obsessed by the power of the past over human beings, and yearned to undo past mistakes, such as the Conquest; yet you also believed in learning from mistakes to go forward, such as discovering what made the dragons win so mankind may rebel successfully in the future. That paradoxical belief led you to the Administrator, and to your own strange ability. Now, you exploit the fact that few people notice you among crowds to conduct hit-and-run tactics, trapping your victims through their “timeless moment” before finishing them off. To your delight, you realized that Purgatory works through mediums such as airwaves, and could in theory be used for mass paralysis; you are currently exploring how to exploit that loophole for maximum effect.

Spell Compendium
– Dot 1
Premium Thoughts (Blue)
Blue World (Blue)
Timesense (Violet)
Ward (Yellow)

Rhodri Thornber

Level: 1 (Novice)
Affinity: Blue
Lock: Dybbuk Eye
Spellcoins: 5

Dybbuk Eye: when you make direct eye contact with a sentient being, you can secretly imprint that person with a Dybbuk, a psychic fragment of yourself. The Dybbuk is a free-willed replica of your mind at its moment of creation, and records everything its hosts experience. The Dybbuk can alter its current host’s emotional state at will (such as inducing subtle attraction or suicidal despair); if the host locks eyes with another being, the Dybbuk can transfer to that new victim. When the Dybbuk dispels (which it can do anytime) or if you recall it with a thought, you gain all of its recorded memories. You can only produce one Dybbuk, so you must recall it if you wish to imprint a new victim. The Dybbuk can even imprint and spy on creatures usually immune to mind magic such as powerful undead, although it cannot affect their emotions.

Bio: A spaceship engineer in Paris, you were a closet saboteur long before the Sponsors noticed you. Due to how your ability works, you have chosen to avoid physical confrontations to instead focus on information gathering and sabotage, imprinting key targets and letting your Dybbuk foster strife among officials. So far you have been subtle enough that Concordian Counter-Intelligence has no idea you even exist. Under the pseudo of Incubus, you also regularly post “field reports” on the Magik Online forums, supplying more fighting-oriented Players with accurate information; your sub-forum is slowly becoming an information hub, where Players discuss Hack formulas, rumors, and tips. You are currently considering fulfilling the Quest “The Prank War, I,” just to see if you can get away with humiliating a dragon without discovery.

Spell Compendium
– Dot 1
Premium Thoughts (Blue)
– Dot 2
Cacophony (Hack, Green/Blue)

Dax

Level: 1 (Novice)
Affinity: Violet
Lock: Pocketrick
Spellcoins: 1

Pocketrick: Any pocket of the clothes you currently wear turns into a miniature Gate whenever you put your hand inside. When you think of an item, Pocketrick allows you to drag it out of your pockets; this works by opening a portal to the object in question. You can draw out anything that can fit in a pocket, such as keys, money, or guns; unless the target is protected by spells, you can access anything, anywhere. You can draw a specific version of an item if you visualize it, otherwise Pocketrick will pick a random sample. The Gate only works one way for inorganic matter, so you cannot force items through on your end of the portal. Damage piercing the pocket (such as clothing damage) instantly negate Pocketrick, which may cut your hand or the object summoned.

Bio: A born entrepreneur, you always found imaginative ways to make pocket money since you were a child. Now that you can literally draw money from your pocket at will, alongside whatever you can think of, you have become a one-person black market for the rebels of Neo York. Your friends have started to treat you as a walking ATM machine/infirmary/armory/”whatever we need NOW,” which you find both hilarious and annoying at times (like the time they asked you for a mini-nuke while drunk). You are currently focusing on organizing the local Players into a loose network, creating safe houses, and relaying information. Your efforts have paid off, with the Administrator offering you the role of Moderator for the Neo York Guild.

Spell Compendium
– Dot 1
Switch (Violet)
Urbanstep (Violet)
Encode (White)
Psychometry (Blue)

Drekin

Level: 1 (Novice)
Affinity: Blue
Lock: Draconomicon
Spellcoins: 3

Draconomicon: You can mentally access a virtual bestiary, the Draconomicon, which contains an entry for every individual dragon and dragon-like being in the universe. Each entry details the dragon in question with random trivia, from behavior in the wild, to weaknesses. The information in the Draconomicon is erroneous, and sometimes outlandish (Lord Smokefang being recorded as damaged by sunlight, repelled by garlic, and unable to enter homes uninvited). However, any dragon within a 100 meters radius of you is instantly subjected to its entry’s rules, as reality is ‘corrected‘ to fit the Draconomicon’s version; this effect remains until the dragon escapes your range.

Bio: An adrenaline junkie, you’ve been dreaming about fighting supernatural creatures, Buffy the Vampire Slayer-style, ever since you learned about them. You have nothing special against Concordia, it’s just that, well, dragons are THE biggest challenge around. Your first encounter with one ended somewhat in a draw, as you thought the Draconomicon’s information genuine at the time (“who wrote this crap?!”). Now that you understand how your power works, you are on a road trip through the Amazonian Protectorate, intent on slaying a dragon on every town you run across. You will probably succeed.

Spell Compendium
– Dot 1
Peak (Green)
Intuimotion (Blue)
Quasar (Red)
Doom Sense (Yellow)

Karolus

Level: 1 (Novice)
Affinity: White
Lock: Monster Miner
Spellcoins: 1

Monster Miner: You can turn raw Flux into tentacled, eldritch entities called the Anglers. When in an area with strong Flux concentration, you can gather it into a new Angler, in a process called “Mining.” The process exhausts the Flux in the area, and Anglers gain different characteristics depending on the color of the Flux that birthed them. You share a link with your Anglers: the more numerous they are, the stronger your spellcasting, but you also gain Angler characteristics (such as extra organs allowing you to see Flux to harvest). Anglers behavior seems nonsensical to humans, but they are driven to multiply and attack Concordian infrastructures on sight.

Bio: you are an urban legend in the Amazonian Protectorate, a mysterious ghost attacking imperial energy infrastructures and turning them into monster nests. You have become such an elusive pest that even local Concordian forces aren’t sure if you are a human, or the avatar of an alien entity. Truth to be told, you don’t know yourself anymore. You know the more Anglers you create the stronger you become, but you can hear them whisper to you, urging you to mine bigger members of their kind… and the more they help you understand what the dragons are extracting their energy from, the more you want to oblige.

Spell Compendium
– Dot 1
Switch (Violet)
Urbanstep (Violet)
Spell Syphon (White)
Accel (White)

Sam

Level: 1 (Novice)
Affinity: Yellow
Lock: Weapon Emperor
Spellcoins: 0

Weapon Emperor: You can imbue any weapon you touch with a sentient spirit. This includes everything from swords, to guns, to military vehicles such as tanks and fighter jets. The spirit is the synthesis of all the weapon’s previous wielders (so a knight’s sword will result in a valorous spirit, while a murderer’s ax will give rise to a vicious specter) and possesses all their accumulated skills. The spirit can manifest a physical, shadowy body linked to the weapon, allowing it to fight at your side. While the weapons are autonomous and free-willed, they recognize you as their creator and mostly follow your orders.

Bio: much like your favorite fictional character Shirou Emiya, you dreamed to become a hero of justice in a world deprived of it. After seeing Gearsmen brutality go unpunished one time too many, you crafted a makeshift superhero costume and fought back against the oppressors. While your first outing was a tough experience, it earned you the attention of the Administrator and a marvelous power. You have now created your own Knights of the Round Tables out of ancient swords, and lead them from Quest to Quest. You wonder if Excalibur exists, and what kind of spirit you could imbue it with. Surely it will make a fine dragonslayer.

Spell Compendium
– Dot 1
Needless (Green)
Reinforce (Orange)
Alchemic Grasp (Orange)
Return (Violet)
Encode (White)

Floodtalon

Level: 1 (Novice)
Affinity: Green
Lock: Soar
Spellcoins: 1

Soar: You can transform back and forth into any bird, including magical bird-like creatures such as griffin or a phoenix; your body mass does not change, and you cannot transform into fully fictional birds like a Pokemon. You keep your human mind while transformed, but must learn to use your new body’s abilities on your own. You may also transform your body into a flock of smaller birds of the same species, such as a murder of crows. In that case, your consciousness is equally shared by all birds no matter the distance, so you will survive as long as one bird does. The loss of flock members will result in injuries when you change back into a human, as their body mass is lost.

Bio: a good-hearted prankster since your youth, you have always been about mocking proud, arrogant people; first through practical jokes, and now through cunning sorcery. You now work as part of an underground comedy club in the European Protectorate – a cover for your new Player Party. The Yellow Ministry has pegged your newest, hit one-man show as “cultural transgression,” although you have been subtle enough to avoid arrest. You are currently happy fulfilling odd quests with your group to grind spellcoins, in preparation for your most epic prank yet: humiliating the new dragon governor of Europe during her own inauguration.

Spell Compendium
– Dot 1
Peak (Green)
Purge (Green)
Intuimotion (Blue)
Red String (Yellow)

Daniel Zogbi

Level: 1 (Novice)
Affinity: Blue
Lock: Editor
Spellcoins: 12

Editor: You can edit the history of people and items as one would a book. When you touch your target, you perceive their entire existence as a text, from which you can remove bits of. History is rewritten to make sense out of your deletions, with only you remembering the old “draft” history. You can only remove elements; you cannot directly add or rewrite elements, but you can make written suggestions which reality may often take into consideration.

Bio: Growing up in old Carolina, you always dreamed to become a book editor; which, under Concordia, has become synonymous with censorship. Magik opened its doors to you after you refused to edit out a book’s political message, granting you a powerful Lock. While the limits of Editor frustrate you, you developed a unique relationship with the Administrator, and take pride in assisting Magik Online’s development.

Spell Compendium
– Dot 1
Premium Thoughts (Blue)

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