Sometimes considered the most powerful of all colors, and the rarest, Violet is the color of space, time and dimensions. Since it governs universal principles, Violet is the color that most blatantly bends the laws of physics; aging objects to dust, binding worlds together, or inducing cosmic events.
Violet Flux is generally found in areas associated with travel, such as crossroads, or highly frequented trade routes. It has also been found on places linked to planetary alignments or the beginning point of an equinox. Violet powers the Gate network covering most interstellar civilizations, alongside most transport infrastructures.
Its allied colors are Blue, Red and White, and it is opposed by Yellow.
Applications of Violet sorcery:
The manipulation of time itself, clocking is about manipulating the “timeline” of tangible matter, instead of the concept of time itself. By altering the timeline, Clocking can slow, accelerate, freeze, or loop items, even people. True, history changing time travel is considered impossible, with all attempts at traveling backward in time ending in tragedy.
Summoning is the art of teleportation, both of oneself and others; by using summoning and vectors, someone can teleport themselves from one place to another, or call entities to their location. This is by far the most common form of Violet sorcery, and easily the backbone of interstellar warfare. However, wise summoners do not call what they can’t put down.
The art of manipulating space, spacefolding can be used to alter distance, but its most famous use is in the creation of wormholes, tunnels through space, gates, and even pocket dimensions. While summoning is mostly used for small-scale transportation, spacefolding, by linking areas together, has made interstellar civilization possible.
Only behind White Sorcerers in rarity, Violet Sorcerers are usually, in spite of their abilities to bind places together, lone wolves. Mostly interested in theoretical concepts rather than people, Violet Sorcerers prefer to ponder on their own place in the universe rather than interact with others. However, their incredible power and practical use for governments make them prime targets for recruiting.
Due to their abilities, Violet Sorcerers have become the backbone of interstellar civilization, facilitating travel, trade, and warfare. Tragically, Violet Sorcerers are very prone to mental illnesses such as schizophrenia or dementia. Because they tend to perceive time differently than normal people (sometimes seeing it as non-linear), they may disconnect from the present and become despondent.
In spite of their frailties, Violet Sorcerers are powerhouses, either alone or with support. Their ability to summon others, including entities stronger than them, make them force multipliers, and the few who develop leadership skills are a force to behold: calling upon an army with a fingersnap. Violet Sorcerers almost always attempt time-travel at one point in their life. All of them fail and the few who persist in their mistakes usually end up escalating.
Escalation: Avaritia: Escalating Violet Sorcerers start focusing on achieving time travel, usually out of a desire to “correct” a past mistake or make up for a lost opportunity. In spite of the overwhelming amount of evidence that this is a fool’s errand, these sorcerers believe they will succeed where everyone else failed. They undergo a maniacal quest to gather all the resources they feel necessary to power their time-travel spell, such as by enslaving populations or attempting to hijack Neurotowers. These tales end in two ways: either they are stopped before they can make their attempt; or they try, failing with devastating consequences for everyone involved.
Magik Spell Store
Activation: Active, Thought.
Switch places with an object or person within a five meter radius with near equivalent-mass to the user. The target must be within sight; the wider the mass difference, the more likely the spell will fail.
Activation: Passive, App Switch.
The user gains supernatural awareness of time, being able to tell the current time with perfect accuracy and instantly noticing time magic affecting them.
Activation: Active, Thought, Physical Sprint.
By making a sprint in a city’s street, the user can teleport to another city if the user has basic understanding of the target location, and if direct line of transport exists between it and the starting point.
Activation: Active, Direct Touch Vector, Thought.
The user can mark one small item and have it teleport in their hand with a thought, as long as it is in the same planetary Sphere.
Activation: Passive, App Switch.
The user can geolocate any place they have been before with perfect accuracy, becoming a living GPS.