The natural color of Flux, White represents magic, creation and existence in its purest form. Mastery of White means mastery of all other forms of magic, since White is allied with all other colors: in effect, White Flux easily turns into Flux of another color if presented with specific (albeit difficult to grasp) environmental circumstances.
White sorcery mostly deals in impacting spells from other colors, enhancing them, diminishing them, or any other alteration. White also deals with effects manipulating Flux itself, such as by calling upon echoes, Flux imprints left by dead people, or analyzing auras.
White is found in small quantity everywhere in the observable universe, almost to the point of pervasiveness; in fact, colored Flux is considered the exception, and White the rule. In spite of this, White Sorcerers are the rarest of their kind, perhaps because White is rarely found as condensed as its colored offshots.
White is allied with all other colors, and thus has no opposite.
Some applications of White sorcery:
A branch of White, Counterspell involves countering another Spell by deconstructing it back into pure, formless, harmless Flux. Experienced countermagic users can even shut down the spellcasting of a rival sorcerer, for a time — although none has managed to yet disable a Lock.
Metamagic is the science of altering spells, either increasing or decreasing their power, or giving them specific qualities the original spell doesn’t have, such as making it contagious. A specific subdiscipline, encoding, deals with imbuing inanimate objects with a spell, to be activating according to a set of triggers.
Leylining is the manipulation of Flux in its rawest natural, pervasive form, such as altering ambient Flux to create an area-of-effect, analyzing energy signatures left by others, or even mimicking the spells of other colors by reverse-engineering them.
In theory, due to White being allied with all colors of the spectrum, Sorcerers aligned with it can learn all spells in existence. In practice, due to White’s extreme generality, its users have difficulties crafting focused, specialized spells, trading skill and firepower for versatility. As such, most White Sorcerers are open-minded and eager to learn more, being the second most social kind of sorcerers behind Blue users.
The cliche of the White Sorcerer is a generalist, interested in all the various disciplines yet unable to fully master any. Some may envy other magic-users, trying to reverse-engineer their techniques, while others take pride in White’s unique abilities. White Sorcerers generally either play support to other specialists, or lead by bolstering latent group synergies.
Due to lacking the specialized depth of other colors, White Sorcerers are often considered the easiest to apprehend by non-magical opposition… while being considered the worst foe another Sorcerer can face. Due to their ability to manipulate the essence of sorcery, White users are very adept at countering other spellcasters, turning them from magical weapons into harmless people. White Sorcerers are usually the vanguard of magic-user capture operations.
Escalation: Invidia: White Sorcerers usually become engrossed in the superiority of their color over others, since it allows them to draw into all schools of magic; a belief that eventually turns into an obsession with mastering sorcery itself. White Sorcerers become determined to expand their magical repertoire at all costs, relentlessly pursuing new knowledge and using violence if met with resistance of any kind. They also start picking fights with other Sorcerers for the sole purpose of challenging themselves or proving their superiority over other color specialists, resulting in collateral damage and loss of life. The worst of the White Sorcerers may even decide to destroy every source of magic that does not come from themself, which they view as competition.
Magik Spell Store
Activation: Active, Thought.
Double the power and duration of the next spell cast.
Activation: Active, Direct Touch Vector.
Imbue a person or item with a spell for future activation; the user sets the activation conditions upon activation.
Activation: Active, App Switch.
The user can perceive Flux variations in the ambient environment, including the unique energy signatures produced by people. The spell mostly works with sight, although it adapts to the user’s other dominant senses.
Activation: Active, Voice.
The user consumes the ambient Flux around them at an accelerated rate, slightly diminishing the effects of spells in the immediate area. Direct contact with a fellow sorcerer may result in shutting down their ability to cast spells by depleting the Flux they need to power their magic.
Activation: Active, Voice.
Unleash a flashy Flux energy spike. While the spell does not inflict damage of any kind, all magic users and scanners in an area up to a mile can sense it and pinpoint the user’s location.